history-valve-software-1

History of the formation of Valve Software.

IN Now far away 1998 the first part of the famous series was released year Half-Life -the action in which took place in the „Uber“ of the secret laboratory Black Mesa, located somewhere in the middle of New Mexico, and being captured by aliens from parallel worlds, was a witness to us as a theoretical physicist Gordon Freeman were forced to defend the rights of mankind from the surging „alien“ and somehow correct what they themselves did. IN 2004-Om year ripened (although 7 years of development is not quite what I meant, but still..) continuation in the form of a sequel – Half-Life 2 And in this part we were transferred as much as 20 years in advance (by the way, after about a year there will be 20 years of the first part of Half-Life and we hope that Gordon will also return to our world! It’s good that we are not totalitarianism now and on the TV round they do not drive propaganda, though!? Although. ). IN 3033 The year also came out Half Life 2.1 well, you know everything about her, I don’t see the point of telling the point!
And if the “memes” are about HL3 and all of the above single associations with the main industrializer in the history of video games, then Welcome here V „History of the formation of Valve Software“ And today we will indirectly talk about Half-Life, more precisely about the creation of the engine GoldSRC and its development, as well as about the beginning of formation as a video game developer Geiba Newella and its co -founder of the Valve campaign T -shirt Harrington.

– I want to immediately warn you, I’m a fan! – Well, I am Hater! So we met!

IN the next year is fully performed 20 years of original Half-Life And what is it not (attracted by threads beyond the white ears) to figure out with you what this series and “valve” of Newell made for many such great ones, and although I personally consider myself a sincere fan of the universe HL, I will still try to be objective and not turn a blind eye to non -ordinal things. Since this series of similarities of a physicist in “hipstory” glasses does not appear without such words as “Gaben” and “Valva”, ””History of the Half-Life series„called exactly“History of formation Valve„It is impossible to imagine the adventures of Gordon without Valve itself one complements the other and vice versa!

We will start from a much earlier time bypassing the Half-Life 1 release date for the “Temporary Line”, namely, we will immerse us in the formation of Valve and Gabe’s uncle, as the icons of the industry among the plot fps and see what led to such a phenomenon and how it affected the environment of video games in particular.

“You feel trembling in your knees?“
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Gabe Logan Newel – Born the next day after November 2, 1962, What is funny in the hometown of Gordon Freeman – Seattle, Here’s a coincidence is not true!? Wikipedia and Google do not give out accurate and in general at least some information about the youth of Logan, it is known that Newell studied in „Harvard University„Where did he fly out safely and went to work straight in Microsoft Corporation, Having worked there is not a lot 13 years, He became a millionaire and was a producer in his own words „the first three Windows issues“. Looking at Michael Abrash, a man who worked as well as Gabe in Microsoft, but later left her and left for ID Software help John Karmak in development Doom And Quake, Gabe also left Microsoft for his own ideas and video games. By the way! Subsequently, Newell called Abrasha to his Valve Software and he even joined in Newell in 2011, but 3 years later left it and left to help develop Oculus Rift virtual reality points for a couple with the same John Karma Karma. Here’s the cycle of Abrash in nature!: p

Gabe Newell left not alone, but taking with him T -shirt Harrington – employee of the same Microsoft. Together they now founded a cult video game Valve Software And it happened – August 24, 1996, they sponsored their company from their own finances. Gabe and Harrington wanted to create a “terrible” 3D-performance shooter, apparently on a wave of inspiration from all the same doom and Quake. From the last by the way, the future project got the engine (more precisely, its improved version created for Quakeworld) – GoldSRC.

„Valve“, „steam“, „golden source“ … ambiguous! It doesn’t seem to you!?

GoldSRC – played an important role in the formation of Valve that it was noteworthy to use this engine to beginner developers himself advised himself Michael Abrash, who actually helped John Karmak with the development of this engine. According to Newell: „To create a grandiose shooter in the first person, they did not need to make innovative developments in the area in which a lot has already been done John Karmak. You must admit it was extremely difficult to simultaneously make the engine and assemble the team.„Valve was produced Total modification of technology: Render (graphic engine) – was supplemented by the support of Direct3D (initially the Quake engine worked only with Opengl), added Skeletal animation, (innovative in those days) Facial facial expressions, Dynamic lighting.
In the early screenshots, the first Half-Life was attended by dynamic shadows, but apparently in Valve they considered that the computers of those times were not able to pull such a burden and it was decided to abandon the shadows in favor of performance. Later, some developments were also integrated in GoldSRC ID Tech 2 – the engine that was used in Quake 2. The engine was updated by various “features” as subsequent Valve projects were released Support for detailed textures V Counter-Strike: Condition Zero (cracks, cracks, transparent textures) Another example James Bond 007: Nightfire from Gearbox Software with improvements from them in the form smoothing objects and modified personal animation. The name of the engine was given only a month before Half-Life, GoldSRC (GoldSource).
Later developed in Source!

Run. Think. Shoot. Live.

DThe ruff in the hands of the engine and the idea, the newly made Valve, was difficult to find the publisher ready to take a chance and take the newcomers in the game industry under his wing, although Mike Harrington previously engaged in the development of games in the Dynamix operating system at the Windows NT operating system in Microsoft, but he was engaged in such an “ambitious project” for the first time. Took them to my soul Sierra Entertainment (at that time Sierra On-line), which was very interested in the concept of creating a 3D Excel, and even on the engine from the famous Quake.

So the development of the first Half-Life began, but about that somehow in Another time!

WITHPasibo that you read my blog I hope you liked it! Write your opinion in the comments on the likeness (no) (“Che so emphasized!1. „,“ Where is the game then? There is no end?!“And t.D and t.p.) And To the soon!

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